Player Kill
PLAYER_KILL adds progress when a player kills another player.
quests: # Root task configuration.
levels: # Level entries.
19: # Target level.
requirements: # Requirement list.
rules0: # Unique rule id.
type: "PLAYER_KILL" # Listen for player-vs-player kills.
required: "2" # Number of player kills required.
description: # Requirement descriptions.
0: "%status%<reset> <gray>Kill 2 players</gray> <white>({currentProgress}/{maxProgress})</white>" # Description for rules0.
Only kills credited to a player killer count.