Hunt
HUNT adds progress when a player kills matching non-player entities.
quests: # Root task configuration.
levels: # Level entries.
20: # Target level.
requirements: # Requirement list.
rules0: # Unique rule id.
type: "HUNT" # Listen for mob/entity kills.
entity: "SKELETON" # Entity type that should count.
required: "3" # Number of matching kills required.
description: # Requirement descriptions.
0: "%status%<reset> <gray>Kill 3 skeletons</gray> <white>({currentProgress}/{maxProgress})</white>" # Description for rules0.
Use comma-separated entity names when multiple mobs should count.