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Entity Deal Damage

ENTITY_DEAL_DAMAGE adds progress from damage dealt to matching entities.

quests: # Root task configuration.
levels: # Level entries.
18: # Target level.
requirements: # Requirement list.
rules0: # Unique rule id.
type: "ENTITY_DEAL_DAMAGE" # Listen for player damage dealt to entities.
entity: "ZOMBIE" # Entity type that should receive damage.
amount: "1" # Damage multiplier used by the source parser.
required: "25" # Required damage/progress target.
description: # Requirement descriptions.
0: "%status%<reset> <gray>Deal 25 damage to zombies</gray> <white>({currentProgress}/{maxProgress})</white>" # Description for rules0.

Use this when you want damage dealt to matter, not just final kills.