Curing
CURING adds progress when a player cures a matching entity.
quests: # Root task configuration.
levels: # Level entries.
27: # Target level.
requirements: # Requirement list.
rules0: # Unique rule id.
type: "CURING" # Listen for curing progress.
entity: "ZOMBIE_VILLAGER" # Entity type being cured.
required: "1" # Number of cures required.
description: # Requirement descriptions.
0: "%status%<reset> <gray>Cure 1 zombie villager</gray> <white>({currentProgress}/{maxProgress})</white>" # Description for rules0.
The bundled tasks use ZOMBIE_VILLAGER.