TRADING
TRADING adds progress when a player takes a matching villager or wandering trader trade result.
Format
quest:
objectives:
type: "TRADING"
goal: 20000
required:
- "EMERALD;ANY"
- "ARROW;FLETCHER:2"
Required values
Use this format:
<RESULT_MATERIAL>;<VILLAGER_PROFESSION>[:points]
| Example | Meaning |
|---|---|
EMERALD;ANY | Any profession trade that returns emeralds gives 1 point per result amount. |
ARROW;FLETCHER:2 | Fletcher trades returning arrows give 2 points per result amount. |
*;WANDERING_TRADER | Any wandering trader result gives 1 point per result amount. |
Notes
ANYand*match every profession.- Wandering traders use
WANDERING_TRADERas the profession value.