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TRADING

TRADING adds progress when a player takes a matching villager or wandering trader trade result.

Format

quest:
objectives:
type: "TRADING"
goal: 20000
required:
- "EMERALD;ANY"
- "ARROW;FLETCHER:2"

Required values

Use this format:

<RESULT_MATERIAL>;<VILLAGER_PROFESSION>[:points]
ExampleMeaning
EMERALD;ANYAny profession trade that returns emeralds gives 1 point per result amount.
ARROW;FLETCHER:2Fletcher trades returning arrows give 2 points per result amount.
*;WANDERING_TRADERAny wandering trader result gives 1 point per result amount.

Notes

  • ANY and * match every profession.
  • Wandering traders use WANDERING_TRADER as the profession value.