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ENTITY_DEAL_DAMAGE

ENTITY_DEAL_DAMAGE adds progress from damage dealt by a player or by a projectile shot by a player.

Format

quest:
objectives:
type: "ENTITY_DEAL_DAMAGE"
goal: 1000
required:
- "IRON_GOLEM;1000"
- "ZOMBIE;500"

Required values

Use this format:

<ENTITY>;<TOTAL_DAMAGE_GOAL>
ExampleMeaning
IRON_GOLEM;1000Count damage dealt to iron golems.
ZOMBIE;500Count damage dealt to zombies.
*;1000Count damage dealt to any entity.

Notes

Progress amount is the final damage rounded up with Math.ceil.