ENTITY_DEAL_DAMAGE
ENTITY_DEAL_DAMAGE adds progress from damage dealt by a player or by a projectile shot by a player.
Format
quest:
objectives:
type: "ENTITY_DEAL_DAMAGE"
goal: 1000
required:
- "IRON_GOLEM;1000"
- "ZOMBIE;500"
Required values
Use this format:
<ENTITY>;<TOTAL_DAMAGE_GOAL>
| Example | Meaning |
|---|---|
IRON_GOLEM;1000 | Count damage dealt to iron golems. |
ZOMBIE;500 | Count damage dealt to zombies. |
*;1000 | Count damage dealt to any entity. |
Notes
Progress amount is the final damage rounded up with Math.ceil.