EXP_LEVELS
EXP_LEVELS adds progress when the player's experience level increases.
Format
quest:
objectives:
type: "EXP_LEVELS"
goal: 50
required:
- "50"
Required values
Use a numeric required value, or * to fall back to goal.
| Example | Meaning |
|---|---|
5 | Required level gain goal is 5. |
* | Required level gain goal uses goal. |
Notes
Progress amount is newLevel - oldLevel, and only positive gains count.