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EXP_LEVELS

EXP_LEVELS adds progress when the player's experience level increases.

Format

quest:
objectives:
type: "EXP_LEVELS"
goal: 50
required:
- "50"

Required values

Use a numeric required value, or * to fall back to goal.

ExampleMeaning
5Required level gain goal is 5.
*Required level gain goal uses goal.

Notes

Progress amount is newLevel - oldLevel, and only positive gains count.