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Reports (Module)

Configuration guide for modules/moderation/Player Reports/config.yml.

Important

Tune intake safety first (timeout, cooldown, self-report policy) before expanding reason catalog.

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Configuration Files

  • modules/moderation/Player Reports/config.yml

Intake and Anti-Abuse Controls

Prompt Timeout and Cooldown

settings:
input-timeout-seconds: 60
cooldown-seconds: 180
  • Purpose: Controls report input session lifetime and report spam throttle.
  • Options:
    • Lower timeout for faster moderation flow.
    • Higher cooldown for public servers with spam risk.

Reporter History Limit

settings:
history-limit-per-reporter: 50
  • Purpose: Limits stored report history entries per reporter.
  • Options:
    • Increase for investigation-heavy servers.

Self-Report and Cancel Behavior

settings:
allow-self-report: true
cancel-keyword: "cancel"
  • Purpose: Defines whether self-report is accepted and how prompt cancellation works.
  • Options:
    • Disable self-report if you want stricter abuse prevention.
    • Keep cancel keyword simple and memorable.

Notification Pipeline

Console Notification

notify:
console: true
  • Purpose: Sends report events to server console/log stream.
  • Options:
    • Keep enabled for moderation auditing and external log integrations.

Reason Catalog

Each reason block under reason.<id> defines:

  1. display_name
  2. material (and optional texture/flags)
  3. lore

Chat Reason

reason:
chat:
display_name: "<red>Chat</red>"
material: "PAPER"
  • Purpose: Report verbal abuse, bypass text, or spam-like chat behavior.

Cheat Reason

reason:
cheat:
display_name: "<gold>Cheat</gold>"
material: "IRON_SWORD"
flags:
- "HIDE_ATTRIBUTES"
  • Purpose: Report hack clients, unfair mechanics, exploit behavior.

Xray Reason

reason:
xray:
display_name: "<red>X-Ray</red>"
material: "DIAMOND_ORE"
  • Purpose: Report suspicious ore-tracking/xray mining behavior.

Bot Reason

reason:
bot:
display_name: "<red>Bot</red>"
material: "PLAYER_HEAD"
texture: "<base64_texture>"
  • Purpose: Report suspected bot/automation accounts.
  • Options:
    • Use custom head texture for visual distinction.

Others Reason

reason:
others:
display_name: "<gold>Others</gold>"
material: "BOOK"
  • Purpose: Catch-all for violations not covered by core reason types.

Lore Design Guidelines

Lore Clarity Pattern

lore:
- "<dark_gray><smallfont:report - chat></dark_gray>"
- "<gray>Report chat abuse or bypass behavior.</gray>"
- "<yellow>Click to report</yellow>"
  • Purpose: Gives players quick understanding before selecting a reason.
  • Options:
    • Keep lore short, direct, and action-oriented.
  1. Reporter opens reason menu.
  2. Reporter picks reason category.
  3. Input prompt starts and expires by timeout.
  4. Cooldown prevents rapid report spam.
  5. Console/staff channels receive report event.
Operational Recommendation

Keep reason categories broad enough to avoid confusion, but specific enough for moderator triage.

Owner Validation
  • Test prompt timeout and cancel keyword behavior.
  • Test cooldown by submitting repeated reports.
  • Test each reason icon/material renders correctly in GUI.
  • Test console notifications include enough context for staff review.
  • Test self-report policy according to your moderation rules.