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Sawit Plugin Explanation

This page explains how the plugins in the current Sawit package are typically used in practice.

Accuracy Note

The notes below are based on the plugins currently installed in the Sawit package, their names, versions, and their detected config folders. They describe the normal way each plugin is used in practice. Exact commands, menus, NPC actions, prices, rewards, and permissions can still be customized by the server owner.

Economy, Trading, And Progression

PluginMain useHow it is usually used
ExcellentEconomyMain economy backendPlayers usually do not interact with the backend directly. It powers balances, shop prices, auction values, and money rewards used by other plugins.
AdvancedRegionMarketRent or sell regionsStaff define rentable or sellable regions first, then players interact with those regions through signs, GUIs, or purchase prompts.
AxTradePlayer-to-player tradingTwo players open a protected trade session, place items or money into the trade window, then both sides confirm before the exchange completes.
PlayerAuctionsAuction housePlayers list items for sale in a global auction menu, then other players browse listings and buy them with the configured economy.
QuickShop-HikariChest shop systemPlayers create a shop chest, attach the required shop setup, then other players buy from or sell to that chest through the shop interaction.
NotBountiesBounty gameplayStaff or players set rewards on target players, and the bounty is usually paid out when the tracked objective or PvP kill requirement is met.
VanguardRanksRank progressionPlayers progress through server ranks by meeting the configured requirements, usually money, levels, tasks, or admin promotion rules.
CyberLevelsGeneral level progressionPlayers gain level progress from the activities configured by the server, then use that level system for unlocks, displays, or progression tracking.
AuraSkillsSkills and statsPlayers level up skills by doing relevant actions such as mining, farming, combat, or other tracked activities, then benefit from the stat bonuses those skills provide.
CommunityQuestsShared questsPlayers contribute to the same server-wide objectives together, and rewards are usually claimed after the community target is reached.
ODailyQuestsDaily questsPlayers open the quest list, check the current daily objectives, complete them during normal gameplay, then claim the configured rewards.
ExcellentCratesReward cratesPlayers obtain keys from rewards, voting, or admins, then open the crate interface to roll for the configured prize pool.
VotingPluginVote rewardsPlayers vote on supported listing sites, then return in game to receive vote rewards, streak rewards, or vote shop progress.
CookieClickerZCustom progression featureThis is likely a custom or themed progression system. Players probably interact with it through a menu, NPC, or command configured by the server.
EvenMoreFishFishing progression and eventsPlayers fish normally, but catches, competitions, and fish rewards are enhanced by the plugin's custom fishing system.
SpawnerCollectorsSpawner handlingPlayers usually collect, move, place, or manage mob spawners according to the server's configured farming and economy rules.
MinepacksBackpack storagePlayers open their backpack to store extra items and use it as portable inventory space while farming, mining, or traveling.

Travel, Claims, Worlds, And Survival Utility

PluginMain useHow it is usually used
EssentialsCore player utilityPlayers and staff typically use its basic utility layer for teleport requests, homes, messaging, item tools, and many standard server conveniences.
EssentialsSpawnSpawn managementStaff define the main spawn point, then players are returned or teleported there through the server's configured spawn flow.
AdvancedPortalsPortal travelStaff create portal regions first, then players step into or interact with those portals to move between areas or worlds.
AxPlayerWarpsPlayer-owned warpsPlayers create their own warp locations, publish them if allowed, and other players travel to those warps through the warp browser or warp command flow.
AxAFKZoneAFK reward or AFK area systemPlayers stand in the configured AFK area or use the server's AFK flow, then receive whatever idle rewards or status handling the server has enabled.
BetterRTPRandom teleportPlayers use the server's random-teleport feature to land in a safe random location inside the configured world borders and biome rules.
SimpleClaimSystemLand claimsPlayers claim land to protect builds, then expand, trust, or manage access according to the claim settings allowed on the server.
Multiverse-CoreMultiworld supportStaff manage additional worlds with it, while players only notice it when the server provides travel routes or features tied to different worlds.
PvPTogglePersonal PvP statePlayers enable or disable PvP if the server allows personal PvP control, with combat restrictions depending on the current rules.
TempFlyTemporary flight timePlayers consume or receive timed flight access, then use flight until the granted time expires or the server disables it in certain zones.
sleep-mostNight skip quality-of-lifePlayers sleep as usual, and the night skips once the configured minimum number or percentage of players are in bed.
WITInspection utilityThis appears to be an inspection-focused utility. Players or staff usually look at a block, entity, or item and use the plugin's help flow to inspect extra information.
HeadBlocksDecorative headsPlayers browse the custom head collection and place those heads as decoration, if the server exposes the plugin through a GUI or command.
ajParkourParkour coursesPlayers join a configured parkour course, run checkpoints, try to beat records, and claim rewards or leaderboard positions.

Social, Display, Menus, And Cosmetic Systems

PluginMain useHow it is usually used
FioChatCustom chat featuresPlayers use it passively through the server chat itself, while staff configure channels, message format, filters, mentions, mail, reports, and related social tools.
FioTagsTag and display systemPlayers equip chat or display tags through the provided menus or permissions, then the selected tag appears in supported displays.
ChatColor2Colored chat formattingPlayers with access use special formatting or color codes in chat, subject to the permissions and formatting rules chosen by the server.
ChatGamesChat minigamesPlayers watch chat for event prompts, answer quickly, and win rewards by being the first to respond correctly.
DecentHologramsHologram text displaysStaff create floating text displays for warps, shops, rules, or info boards, while players simply view and follow them.
FancyNpcsInteractive NPCsStaff place and configure NPCs, then players click or approach them to open menus, teleport, start quests, or trigger server actions.
CommandPanelsMenu-based navigationStaff build clickable GUI panels first, then players use those menus as a friendly front-end for server features and shortcuts.
UltraCosmeticsCosmetic effectsPlayers activate trails, hats, gadgets, or visual effects if they have access to the cosmetic menus or permissions.
GMusicIn-game music systemPlayers usually hear or trigger music through a menu, area, or event configured by the server rather than through a raw backend command.
ajLeaderboardsRanked displaysStaff connect leaderboards to tracked stats, then players view their placement on holograms, signs, or leaderboard menus.
RegionParticlesArea particle effectsStaff define which regions should display particles, and players only experience the visual effect while moving through those regions.
MyCommandCustom command layerStaff use it to create custom shortcuts, menu actions, or scripted command behavior; players only use the custom commands exposed to them.
NOrderCustom utility pluginThis plugin should be treated as server-specific until its exact purpose is verified from its own config or source. Players should use only the menus or commands that the server explicitly exposes for it.

Moderation, Staff, And Admin Tools

PluginMain useHow it is usually used
LuckPermsPermissions and groupsStaff create groups, assign permissions, and manage prefixes or inheritance. Players normally interact with it only through the ranks they receive.
LibertyBansPunishmentsStaff use it to mute, ban, warn, or otherwise discipline players, while punished players only experience the restriction and any related notification.
InventoryRollbackPlusInventory rollbackStaff restore player inventories, experience, or related rollback states after deaths, bugs, or administrative incidents.
OpenInvOpen player inventoriesStaff inspect or edit a player's inventory, including offline access where supported, for recovery, moderation, or support work.
WorldEditFast world editingStaff or builders select regions, copy structures, paste builds, and perform mass edits. It is generally not a normal player-facing plugin.
WorldGuardRegion protection rulesStaff define protected regions, flags, and interaction rules. Players mainly interact with the result, such as denied PvP or blocked block-breaking.
HiveCheckerVerification or anti-abuse layerThis looks like an account, session, or client-check utility. Players may only see it when the server requires verification or blocks suspicious activity.
LagFixerPerformance helperStaff use it as a background optimization tool and should review its cleanup behavior carefully before relying on it in production.

Framework, Hook, And Background Components

PluginMain useHow it is usually used
PlaceholderAPIPlaceholder bridgePlayers do not usually use it directly. It feeds dynamic values into chat formats, scoreboards, holograms, menus, and other plugins.
ProtocolLibPacket libraryThis is a backend library used by other plugins. Staff only touch it for compatibility checks, troubleshooting, or updates.
VaultEconomy and permission bridgeThis is another backend bridge. It lets economy, permission, and shop plugins talk to each other using a shared interface.
nightcoreShared frameworkThis is a support framework used by plugins from the same ecosystem. Players generally never interact with it directly.