Developer API
This page documents the API exposed by the current FioGlow source.
Package names
Use the real source package names:
import com.itzfabb.fioglow.api.FioGlowAPI;
import com.itzfabb.fioglow.api.FioGlowResult;
import com.itzfabb.fioglow.model.GlowSpeed;
import com.itzfabb.fioglow.model.VisibilityMode;
Accessing the API
Optional access:
FioGlowAPI api = FioGlowAPI.get();
if (api != null) {
// safe access
}
Availability check:
if (FioGlowAPI.available()) {
FioGlowAPI api = FioGlowAPI.get();
}
Glow metadata
List<String> glowIds();
List<String> staticGlowIds();
List<String> animatedGlowIds();
boolean isGlowId(String glowId);
boolean isGlowEnabled(String glowId);
String disabledReason(String glowId);
String displayName(String glowId);
String withMiniMessageColor(String glowId);
GlowSpeed defaultSpeed(String glowId);
FioGlowResult setDefaultSpeed(String glowId, GlowSpeed speed);
Player data
String selectedGlowId(UUID uuid);
String previousGlowId(UUID uuid);
GlowSpeed speed(UUID uuid);
GlowSpeed previousSpeed(UUID uuid);
VisibilityMode visibility(UUID uuid);
boolean enabled(UUID uuid);
boolean onJoin(UUID uuid);
boolean hasGlow(UUID uuid);
Player control
FioGlowResult selectGlow(UUID uuid, String glowId);
FioGlowResult selectGlow(UUID uuid, String glowId, GlowSpeed speed);
FioGlowResult clearGlow(UUID uuid);
FioGlowResult setSpeed(UUID uuid, GlowSpeed speed);
FioGlowResult setVisibility(UUID uuid, VisibilityMode visibility);
FioGlowResult setEnabled(UUID uuid, boolean enabled);
FioGlowResult setOnJoin(UUID uuid, boolean onJoin);
void openGlowMenu(Player player);
void refresh(Player player);
void refreshAll();
void save();
Block region API
Set<String> regionNames();
FioGlowResult setRegionColor(String name, String color);
FioGlowResult setRegionColor(String name, String color, String block);
boolean removeRegion(String name);
Result type
Most mutating API calls return FioGlowResult.
boolean isSuccess();
boolean failed();
String reason();
Example integrations
Select a glow:
FioGlowAPI api = FioGlowAPI.get();
if (api != null) {
FioGlowResult result = api.selectGlow(player.getUniqueId(), "rainbow", GlowSpeed.NORMAL);
if (result.failed()) {
player.sendMessage(result.reason());
}
}
Read player state:
FioGlowAPI api = FioGlowAPI.get();
if (api != null) {
UUID uuid = player.getUniqueId();
String glow = api.selectedGlowId(uuid);
GlowSpeed speed = api.speed(uuid);
VisibilityMode visibility = api.visibility(uuid);
}
Update a block region color:
FioGlowAPI api = FioGlowAPI.get();
if (api != null) {
FioGlowResult result = api.setRegionColor("spawn", "aqua");
}
plugin.yml advice for integrations
In your own plugin:
softdepend:
- FioGlow
Then resolve the API lazily when needed.
Page note
This page is source-backed and includes the public methods currently exposed by FioGlowAPI.